Three-dimensional simulations of super-critical black hole accretion disks --- luminosities, photon trapping and variability
Aleksander Sadowski, Ramesh Narayan

TL;DR
This paper presents 3D general relativistic radiation MHD simulations of super-critical black hole accretion disks, revealing how disk efficiency, photon trapping, and variability depend on black hole spin and mass accretion rate.
Contribution
It introduces detailed 3D simulations of super-critical accretion disks, comparing results with 2D models, and explores effects of black hole spin and photon trapping.
Findings
Efficiency of non-rotating black hole disks is about 3% of ot;Mc^2.
Efficiency increases to about 8% for a black hole with spin 0.7.
Photon trapping is significant near the equator but vertical diffusion dominates near the surface.
Abstract
We present a set of four three-dimensional, general relativistic, radiation MHD simulations of black hole accretion at super-critical mass accretion rates, . We use these simulations to study how disk properties are modified when we vary the black hole mass, the black hole spin, or the mass accretion rate. In the case of a non-rotating black hole, we find that the total efficiency is of order , approximately a factor of two less than the efficiency of a standard thin accretion disk. The radiation flux in the funnel along the axis is highly super-Eddington, but only a small fraction of the energy released by accretion escapes in this region. The bulk of the of energy emerges farther out in the disk, either in the form of photospheric emission or as a wind. In the case of a black hole with a spin parameter of 0.7, we find a…
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