3D cut-cell modelling for high-resolution atmospheric simulations
H. Yamazaki, T. Satomura, and N. Nikiforakis

TL;DR
This paper introduces a high-resolution 3D atmospheric model using cut-cell terrain representation, cell-merging, and adaptive mesh refinement, enabling accurate simulation of flows over steep terrain with good scalability.
Contribution
It develops a novel 3D Cartesian model with cut-cell terrain, cell-merging, and adaptive mesh refinement for high-resolution atmospheric simulations.
Findings
Successfully simulates flow over steep terrain with high accuracy.
Demonstrates good scalability on locally refined grids.
Reproduces mountain waves without large errors.
Abstract
Owing to the recent, rapid development of computer technology, the resolution of atmospheric numerical models has increased substantially. With the use of next-generation supercomputers, atmospheric simulations using horizontal grid intervals of O(100) m or less will gain popularity. At such high resolution more of the steep gradients in mountainous terrain will be resolved, which may result in large truncation errors in those models using terrain-following coordinates. In this study, a new 3D Cartesian coordinate non-hydrostatic atmospheric model is developed. A cut-cell representation of topography based on finite-volume discretization is combined with a cell-merging approach, in which small cut-cells are merged with neighboring cells either vertically or horizontally. In addition, a block-structured mesh-refinement technique is introduced to achieve a variable resolution on the model…
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