On the Displacement for Covering a $d-$dimensional Cube with Randomly Placed Sensors
Rafal Kapelko, Evangelos Kranakis

TL;DR
This paper investigates the optimal movement of randomly placed sensors in a d-dimensional cube to achieve full coverage with minimal total displacement, revealing a tradeoff between sensing radius, number of sensors, and movement cost.
Contribution
It introduces algorithms that optimize sensor repositioning with respect to total movement, demonstrating bounds based on sensing radius and number of sensors in high-dimensional spaces.
Findings
Expected movement scales as $O(n^{1-rac{a}{2d}})$ for certain sensing radii.
Expected movement scales as $O(n^{1-rac{a}{2d}}(rac{ ext{ln} n}{n})^{a/2d})$ for larger sensing radii.
Simulation results support the theoretical bounds and algorithm effectiveness.
Abstract
Consider sensors placed randomly and independently with the uniform distribution in a dimensional unit cube (). The sensors have identical sensing range equal to , for some . We are interested in moving the sensors from their initial positions to new positions so as to ensure that the dimensional unit cube is completely covered, i.e., every point in the dimensional cube is within the range of a sensor. If the -th sensor is displaced a distance , what is a displacement of minimum cost? As cost measure for the displacement of the team of sensors we consider the -total movement defined as the sum , for some constant . We assume that and are chosen so as to allow full coverage of the dimensional unit cube and . The main contribution of the paper is to show the existence of a tradeoff between the…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsOptimization and Search Problems · Energy Efficient Wireless Sensor Networks · Computational Geometry and Mesh Generation
