Procedural Content Generation for GDL Descriptions of Simplified Boardgames
Jakub Kowalski, Marek Szyku{\l}a

TL;DR
This paper introduces a method for procedurally generating simplified boardgames and translating them into GDL code, aiming to create diverse, balanced, and human-readable chess-like games for evaluating General Game Playing agents.
Contribution
It presents an adaptive evolutionary algorithm for generating playable, balanced, and human-readable simplified boardgames and translating them into GDL code, advancing automated game creation.
Findings
Generated diverse simplified boardgames using evolutionary algorithms
Successfully translated generated games into GDL code
Proposed method enhances game diversity for GGP tournaments
Abstract
We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code. This is a step towards establishing Simplified Boardgames as a comparison class for General Game Playing agents. To generate playable, human readable, and balanced chess-like games we use an adaptive evolutionary algorithm with the fitness function based on simulated playouts. In future, we plan to use the proposed method to diversify and extend the set of GGP tournament games by those with fully automatically generated rules.
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media · Video Analysis and Summarization
