Approximating Dense Max 2-CSPs
Pasin Manurangsi, Dana Moshkovitz

TL;DR
This paper introduces a polynomial-time approximation algorithm for dense Max 2-CSPs achieving near-optimal ratios, and also provides a QPTAS for dense Max 2-CSPs, improving upon existing methods.
Contribution
It presents a new polynomial-time approximation algorithm for dense Max 2-CSPs and related problems, along with a quasi-polynomial time approximation scheme for satisfiable dense Max 2-CSPs.
Findings
Achieves $O(N^{ extvarepsilon})$ approximation ratio for dense Max 2-CSPs
Provides a QPTAS for satisfiable dense Max 2-CSPs
Improves running time over previous algorithms for dense Max 2-CSPs
Abstract
In this paper, we present a polynomial-time algorithm that approximates sufficiently high-value Max 2-CSPs on sufficiently dense graphs to within approximation ratio for any constant . Using this algorithm, we also achieve similar results for free games, projection games on sufficiently dense random graphs, and the Densest -Subgraph problem with sufficiently dense optimal solution. Note, however, that algorithms with similar guarantees to the last algorithm were in fact discovered prior to our work by Feige et al. and Suzuki and Tokuyama. In addition, our idea for the above algorithms yields the following by-product: a quasi-polynomial time approximation scheme (QPTAS) for satisfiable dense Max 2-CSPs with better running time than the known algorithms.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComplexity and Algorithms in Graphs · Advanced Graph Theory Research · Optimization and Search Problems
