A simple and numerically stable primal-dual algorithm for computing Nash-equilibria in sequential games with incomplete information
Elvis Dohmatob

TL;DR
This paper introduces a simple, numerically stable primal-dual algorithm for approximating Nash-equilibria in two-player zero-sum sequential games with incomplete information, applicable to complex game types.
Contribution
The authors develop a primal-dual algorithm that is stable, efficient, and broadly applicable to various sequential games with incomplete information, without requiring complex computations.
Findings
Algorithm converges with iterations inversely proportional to precision.
Demonstrated effectiveness on matrix games and Kuhn Poker.
No external oracles needed for the algorithm.
Abstract
We present a simple primal-dual algorithm for computing approximate Nash-equilibria in two-person zero-sum sequential games with incomplete information and perfect recall (like Texas Hold'em Poker). Our algorithm is numerically stable, performs only basic iterations (i.e matvec multiplications, clipping, etc., and no calls to external first-order oracles, no matrix inversions, etc.), and is applicable to a broad class of two-person zero-sum games including simultaneous games and sequential games with incomplete information and perfect recall. The applicability to the latter kind of games is thanks to the sequence-form representation which allows us to encode any such game as a matrix game with convex polytopial strategy profiles. We prove that the number of iterations needed to produce a Nash-equilibrium with a given precision is inversely proportional to the precision. As…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Experimental Behavioral Economics Studies · Artificial Intelligence in Games
