Incentive-Compatible Experimental Design
Panos Toulis, David C. Parkes, Elery Pfeffer, James Zou

TL;DR
This paper develops a framework for designing experiments involving self-interested agents, ensuring incentive compatibility so that agents act naturally, and analyzes the power of such designs under various conditions.
Contribution
It introduces conditions for incentive-compatible experimental designs that account for strategic behavior and interference among agents, using statistical methods and asymptotic analysis.
Findings
Conditions for incentive compatibility using performance statistics.
Strategies to improve the power of incentive-compatible experiments.
Analysis of the power in non-interfering settings.
Abstract
We consider the design of experiments to evaluate treatments that are administered by self-interested agents, each seeking to achieve the highest evaluation and win the experiment. For example, in an advertising experiment, a company wishes to evaluate two marketing agents in terms of their efficacy in viral marketing, and assign a contract to the winner agent. Contrary to traditional experimental design, this problem has two new implications. First, the experiment induces a game among agents, where each agent can select from multiple versions of the treatment it administers. Second, the action of one agent -- selection of treatment version -- may affect the actions of another agent, with the resulting strategic interference complicating the evaluation of agents. An incentive-compatible experiment design is one with an equilibrium where each agent selects its natural action, which is…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
