An optimal randomized incremental gradient method
Guanghui Lan, Yi Zhou

TL;DR
This paper introduces a randomized primal-dual gradient method for large-scale convex optimization that reduces gradient evaluations significantly and achieves optimal complexity, with a new game-theoretic interpretation.
Contribution
Develops a novel randomized primal-dual gradient method with improved complexity bounds and a new game-theoretic perspective for convex optimization.
Findings
RPDG reduces gradient evaluations by ${ m O}(\sqrt{m})$ times compared to deterministic methods.
RPDG achieves optimal iteration complexity for finite-sum convex problems.
A new lower bound shows RPDG's complexity is near the theoretical limit.
Abstract
In this paper, we consider a class of finite-sum convex optimization problems whose objective function is given by the summation of () smooth components together with some other relatively simple terms. We first introduce a deterministic primal-dual gradient (PDG) method that can achieve the optimal black-box iteration complexity for solving these composite optimization problems using a primal-dual termination criterion. Our major contribution is to develop a randomized primal-dual gradient (RPDG) method, which needs to compute the gradient of only one randomly selected smooth component at each iteration, but can possibly achieve better complexity than PDG in terms of the total number of gradient evaluations. More specifically, we show that the total number of gradient evaluations performed by RPDG can be times smaller, both in expectation and with high…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsStochastic Gradient Optimization Techniques · Sparse and Compressive Sensing Techniques · Complexity and Algorithms in Graphs
