When Can Limited Randomness Be Used in Repeated Games?
Pavel Hub\'a\v{c}ek, Moni Naor, Jonathan Ullman

TL;DR
This paper investigates the necessity of randomness in repeated games, showing that for many games, linear randomness is required for approximate equilibria, but some games admit equilibria with minimal randomness, especially under cryptographic assumptions.
Contribution
It characterizes when limited randomness suffices for equilibria in repeated games, highlighting differences between classes of games and the impact of cryptographic assumptions.
Findings
Approximate equilibria require linear randomness in many games.
Some games have exact equilibria with constant randomness.
Cryptographic assumptions can reduce randomness needs in repeated games.
Abstract
The central result of classical game theory states that every finite normal form game has a Nash equilibrium, provided that players are allowed to use randomized (mixed) strategies. However, in practice, humans are known to be bad at generating random-like sequences, and true random bits may be unavailable. Even if the players have access to enough random bits for a single instance of the game their randomness might be insufficient if the game is played many times. In this work, we ask whether randomness is necessary for equilibria to exist in finitely repeated games. We show that for a large class of games containing arbitrary two-player zero-sum games, approximate Nash equilibria of the -stage repeated version of the game exist if and only if both players have random bits. In contrast, we show that there exists a class of games for which no equilibrium exists in pure…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Computability, Logic, AI Algorithms · Chaos-based Image/Signal Encryption
