Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models
Bradly C. Stadie, Sergey Levine, Pieter Abbeel

TL;DR
This paper introduces a scalable exploration method for deep reinforcement learning in high-dimensional Atari games, using learned system dynamics to generate exploration bonuses, leading to improved performance over prior strategies.
Contribution
The paper proposes a novel exploration bonus approach based on a neural network model of system dynamics, enhancing exploration efficiency in complex, high-dimensional environments.
Findings
Most consistent improvement across challenging Atari games
Development of an AUC-100 metric for exploration evaluation
Scalable exploration bonuses effective in raw pixel input domains
Abstract
Achieving efficient and scalable exploration in complex domains poses a major challenge in reinforcement learning. While Bayesian and PAC-MDP approaches to the exploration problem offer strong formal guarantees, they are often impractical in higher dimensions due to their reliance on enumerating the state-action space. Hence, exploration in complex domains is often performed with simple epsilon-greedy methods. In this paper, we consider the challenging Atari games domain, which requires processing raw pixel inputs and delayed rewards. We evaluate several more sophisticated exploration strategies, including Thompson sampling and Boltzman exploration, and propose a new exploration method based on assigning exploration bonuses from a concurrently learned model of the system dynamics. By parameterizing our learned model with a neural network, we are able to develop a scalable and efficient…
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Taxonomy
TopicsReinforcement Learning in Robotics · Data Stream Mining Techniques · Advanced Bandit Algorithms Research
