Sticky Seeding in Discrete-Time Reversible-Threshold Networks
Gwen Spencer

TL;DR
This paper studies the complexity of optimal seeding strategies in reversible-threshold networks with sticky interventions, providing hardness results and efficient evaluation methods for long-term impact in social network models.
Contribution
It introduces complexity bounds for network seeding problems with reversible behaviors and proposes efficient evaluation algorithms for long-term impact in sparse networks.
Findings
Converting a network at minimum cost is $ ext{Omega}( ext{ln}(OPT))$-hard to approximate.
Maximizing conversion under a budget is $(1-rac{1}{e})$-hard to approximate.
Long-term impact evaluation can be done in $O(|E|^2)$ operations for unweighted networks.
Abstract
When nodes can repeatedly update their behavior (as in agent-based models from computational social science or repeated-game play settings) the problem of optimal network seeding becomes very complex. For a popular spreading-phenomena model of binary-behavior updating based on thresholds of adoption among neighbors, we consider several planning problems in the design of \textit{Sticky Interventions}: when adoption decisions are reversible, the planner aims to find a Seed Set where temporary intervention leads to long-term behavior change. We prove that completely converting a network at minimum cost is -hard to approximate and that maximizing conversion subject to a budget is -hard to approximate. Optimization heuristics which rely on many objective function evaluations may still be practical, particularly in relatively-sparse networks: we prove that…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
