Exploring the Quantum Speed Limit with Computer Games
Jens Jakob W. H. S{\o}rensen, Mads Kock Pedersen, Michael Munch, Pinja, Haikka, Jesper Halkj{\ae}r Jensen, Tilo Planke, Morten Ginnerup Andreasen,, Miroslav Gajdacz, Klaus M{\o}lmer, Andreas Lieberoth, Jacob F. Sherson, and, Quantum Moves players

TL;DR
This paper introduces Quantum Moves, a gamified platform where non-expert players solve complex quantum optimization problems, revealing new heuristic strategies that outperform traditional numerical methods and deepen understanding of quantum speed limits.
Contribution
The study demonstrates that citizen scientists can effectively solve quantum optimization problems through gamification, leading to novel heuristic methods and insights into quantum control landscapes.
Findings
Humans outperform numerical methods in quantum optimization tasks.
Player strategies inform the development of efficient heuristic algorithms.
Analysis of solutions reveals why traditional methods struggle near the quantum speed limit.
Abstract
Humans routinely solve problems of immense computational complexity by intuitively forming simple, low-dimensional heuristic strategies. Citizen science exploits this ability by presenting scientific research problems to non-experts. Gamification is an effective tool for attracting citizen scientists to provide solutions to research problems. While citizen science games Foldit, EteRNA and EyeWire have been used successfully to study protein and RNA folding and neuron mapping, so far gamification has not been applied to problems in quantum physics. Does the fact that everyday experiences are based on classical physics hinder the use of non-expert citizen scientists in the realm of quantum mechanics? Here we report on Quantum Moves, an online platform gamifying optimization problems in quantum physics. We show that human players are able to find solutions to difficult problems associated…
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