A Generalization of Montucla's Rectangle-to-Rectangle Dissection to Higher Dimensions
Antonio Campello, Vinay A. Vaishampayan

TL;DR
This paper generalizes Montucla's rectangle dissection to higher dimensions, providing a linear-time algorithm for dissecting a cube into a brick and exploring applications in coding theory.
Contribution
It extends Montucla's rectangle-to-rectangle dissection to n-dimensional space and introduces an efficient algorithm for the dissection, with applications in analog coding.
Findings
Developed a cube-to-brick dissection in imensional space.
Presented a linear-time algorithm for the dissection.
Discussed applications in analog coding schemes.
Abstract
Dissections of polytopes are a well-studied subject by geometers as well as recreational mathematicians. A recent application in coding theory arises from the problem of parameterizing binary vectors of constant Hamming weight which has been shown previously to be equivalent to the problem of dissecting a tetrahedron to a brick. Applications of dissections also arise in problems related to the construction of analog codes. Here we consider the rectangle-to-rectangle dissection due to Montucla. Montucla's dissection is first reinterpreted in terms of the Two Tile Theorem. Based on this, a cube-to-brick dissection is developed in . We present a linear time algorithm (in ) that computes the dissection, i.e. determines a point in the cube given a point in a specific realization of the brick. An application of this algorithm to a previously reported analog coding scheme is…
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Taxonomy
TopicsCellular Automata and Applications · graph theory and CDMA systems · Computational Geometry and Mesh Generation
