Games with Delays. A Frankenstein Approach
Dietmar Berwanger, Marie van den Bogaard

TL;DR
This paper studies infinite games on finite graphs with delayed signals, proposing a novel model where signals are detached from states, enabling the preservation of equilibrium outcomes despite finite delays.
Contribution
It introduces a new model with detached signals and a Frankenstein synthesis method to maintain equilibrium strategies under bounded delays.
Findings
Identifies a subclass where equilibrium outcomes are preserved with delays.
Develops a Frankenstein synthesis approach combining virtual plays.
Shows tractability in a previously difficult class of delayed-signalling games.
Abstract
We investigate infinite games on finite graphs where the information flow is perturbed by nondeterministic signalling delays. It is known that such perturbations make synthesis problems virtually unsolvable, in the general case. On the classical model where signals are attached to states, tractable cases are rare and difficult to identify. Here, we propose a model where signals are detached from control states, and we identify a subclass on which equilibrium outcomes can be preserved, even if signals are delivered with a delay that is finitely bounded. To offset the perturbation, our solution procedure combines responses from a collection of virtual plays following an equilibrium strategy in the instant- signalling game to synthesise, in a Frankenstein manner, an equivalent equilibrium strategy for the delayed-signalling game.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
