Strategy Complexity of Concurrent Stochastic Games with Safety and Reachability Objectives
Krishnendu Chatterjee, Kristoffer Arnsfelt Hansen, Rasmus, Ibsen-Jensen

TL;DR
This paper analyzes the complexity of stationary strategies in finite-state concurrent stochastic games with reachability and safety objectives, revealing doubly exponential patience bounds in certain cases and exponential bounds in others.
Contribution
It provides the first tight bounds on the patience required for optimal and epsilon-Nash strategies in these classes of stochastic games.
Findings
Doubly exponential patience bounds for two-player zero-sum games with reachability and safety objectives.
Exponential patience bounds are necessary even with a single nonabsorbing state.
Doubly-exponential patience may be needed for epsilon-Nash equilibria when at least one player has a reachability objective.
Abstract
We consider finite-state concurrent stochastic games, played by k>=2 players for an infinite number of rounds, where in every round, each player simultaneously and independently of the other players chooses an action, whereafter the successor state is determined by a probability distribution given by the current state and the chosen actions. We consider reachability objectives that given a target set of states require that some state in the target is visited, and the dual safety objectives that given a target set require that only states in the target set are visited. We are interested in the complexity of stationary strategies measured by their patience, which is defined as the inverse of the smallest nonzero probability employed. Our main results are as follows: We show that in two-player zero-sum concurrent stochastic games (with reachability objective for one player and the…
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Taxonomy
TopicsFormal Methods in Verification · Logic, Reasoning, and Knowledge · Game Theory and Applications
