Collisions of planetesimals and formation of planets
Rudolf Dvorak, Thomas I. Maindl, \'Aron S\"uli, Christoph M., Sch\"afer, Roland Speith, Christoph Burger

TL;DR
This paper compares classical CPU-based and GPU-based numerical simulations of planetesimal collisions to understand terrestrial planet formation, utilizing SPH code to analyze water loss during impacts.
Contribution
It introduces a GPU-accelerated simulation approach for planetesimal collisions and incorporates water loss tracking with SPH, enhancing modeling capabilities.
Findings
GPU simulations handle thousands of bodies efficiently
Water loss during collisions is quantified
Comparison shows consistency between CPU and GPU results
Abstract
We present preliminary results of terrestrial planet formation using on the one hand classical numerical integration of hundreds of small bodies on CPUs and on the other hand -- for comparison reasons -- the results of our GPU code with thousands of small bodies which then merge to larger ones. To be able to determine the outcome of collision events we use our smooth particle hydrodynamics (SPH) code which tracks how water is lost during such events.
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