Human Social Interaction Modeling Using Temporal Deep Networks
Mohamed R. Amer, Behjat Siddiquie, Amir Tamrakar, David A. Salter,, Brian Lande, Darius Mehri, Ajay Divakaran

TL;DR
This paper introduces a new dataset and a deep learning model for analyzing social interactions, successfully detecting and generating social predicates like engagement with high accuracy, advancing computational social behavior understanding.
Contribution
It presents a novel dataset and a joint DCRBM model that detects and generates social interaction predicates, providing new insights into social behavior modeling.
Findings
Achieved 76%-49% accuracy in ESIP detection
Generated data with mean square error 0.01-0.1
Uncovered actionable behaviors underlying social predicates
Abstract
We present a novel approach to computational modeling of social interactions based on modeling of essential social interaction predicates (ESIPs) such as joint attention and entrainment. Based on sound social psychological theory and methodology, we collect a new "Tower Game" dataset consisting of audio-visual capture of dyadic interactions labeled with the ESIPs. We expect this dataset to provide a new avenue for research in computational social interaction modeling. We propose a novel joint Discriminative Conditional Restricted Boltzmann Machine (DCRBM) model that combines a discriminative component with the generative power of CRBMs. Such a combination enables us to uncover actionable constituents of the ESIPs in two steps. First, we train the DCRBM model on the labeled data and get accurate (76\%-49\% across various ESIPs) detection of the predicates. Second, we exploit the…
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Taxonomy
TopicsGenerative Adversarial Networks and Image Synthesis · Human Pose and Action Recognition · Media Influence and Health
