Learning and Efficiency in Games with Dynamic Population
Thodoris Lykouris, Vasilis Syrgkanis, Eva Tardos

TL;DR
This paper investigates how learning algorithms in repeated games with dynamically changing populations can still achieve high social welfare, extending static environment results to more realistic, evolving settings.
Contribution
It demonstrates that low-regret learning strategies ensure high social welfare in dynamic populations, a significant extension of static environment analyses.
Findings
High social welfare is maintained despite frequent population changes.
Low-regret learning guarantees near-optimal outcomes in dynamic settings.
Results apply to large markets with high participant turnover.
Abstract
We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of one-shot games, while in practice many games are played repeatedly, and in such games players often use algorithmic tools to learn to play in the given environment. Most previous work on learning in repeated games assumes that the population playing the game is static over time. We analyze the efficiency of repeated games in dynamically changing environments, motivated by application domains such as Internet ad-auctions and packet routing. We prove that, in many classes of games, if players choose their strategies in a way that guarantees low adaptive regret, then high social welfare is ensured, even under very frequent changes. In fact, in large…
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Videos
Learning and Efficiency in Games with Dynamic Population· youtube
Taxonomy
TopicsExperimental Behavioral Economics Studies · Auction Theory and Applications · Game Theory and Applications
