On using the Microsoft Kinect$^{\rm TM}$ sensors to determine the lengths of the arm and leg bones of a human subject in motion
M.J. Malinowski, E. Matsinos

TL;DR
This study evaluates the accuracy of Microsoft Kinect sensors in estimating the lengths of arm and leg bones during human motion, revealing significant systematic effects affecting measurement reliability.
Contribution
It compares two Kinect sensor versions in estimating extremity bone lengths, highlighting systematic errors and variability in measurements during motion.
Findings
Large systematic effects observed in sensor outputs
Variability in bone length estimates during motion
Differences between sensor versions identified
Abstract
The present study is part of a broader programme, exploring the possibility of involving the Microsoft Kinect sensor in the analysis of human motion. We examine the output obtained from the two available versions of this sensor in relation to the variability of the estimates of the lengths of eight bones belonging to the subject's extremities: of the humerus (upper arm), ulna (lower arm, forearm), femur (upper leg), and tibia (lower leg, shank). Large systematic effects in the output of the two sensors have been observed.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Pose and Action Recognition · Hand Gesture Recognition Systems · Gait Recognition and Analysis
