A study of memory effects in a chess database
Ana L. Schaigorodsky, Juan I. Perotti, Orlando V. Billoni

TL;DR
This paper explains the simultaneous emergence of Zipf's law and long-range memory effects in a large chess game database using a preferential growth model with memory, revealing underlying dynamics of game-line popularity.
Contribution
It introduces a variant of the Yule-Simon model to simultaneously reproduce Zipf's law and long-range correlations in chess game data, linking these phenomena to growth dynamics.
Findings
Cattuto's Model reproduces Zipf's law and long-range correlations.
Size-dependent scaling of the Hurst exponent observed.
Burstiness present in active players but not in aggregated activity.
Abstract
A series of recent works studying a database of chronologically sorted chess games --containing 1.4 million games played by humans between 1998 and 2007-- have shown that the popularity distribution of chess game-lines follows a Zipf's law, and that time series inferred from the sequences of those game-lines exhibit long-range memory effects. The presence of Zipf's law together with long-range memory effects was observed in several systems, however, the simultaneous emergence of these two phenomena were always studied separately up to now. In this work, by making use of a variant of the Yule-Simon preferential growth model, introduced by Cattuto et al., we provide an explanation for the simultaneous emergence of Zipf's law and long-range correlations memory effects in a chess database. We find that Cattuto's Model (CM) is able to reproduce both, Zipf's law and the long-range…
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