Preprint Serious Game Based Dysphonic Rehabilitation Tool
Zhihan Lv, Chantal Esteve, Javier Chirivella, Pablo Gagliardo

TL;DR
This paper presents a serious game-based software tool designed for dysphonic voice rehabilitation, enabling patients to train and monitor their progress through interactive gameplay and voice data analysis.
Contribution
It introduces a novel rehabilitation software that combines voice training with engaging gameplay, allowing for both supervised and independent therapy sessions.
Findings
Software supports simultaneous training and gameplay
Voice data can be recorded for progress evaluation
Facilitates long-term remote rehabilitation
Abstract
This is the preprint version of our paper on 2015 International Conference on Virtual Rehabilitation (ICVR2015). The purpose of this work is designing and implementing a rehabilitation software for dysphonic patients. Constant training is a key factor for this type of therapy. The patient can play the game as well as conduct the voice training simultaneously guided by therapists at clinic or exercise independently at home. The voice information can be recorded and extracted for evaluating the long-time rehabilitation progress.
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Taxonomy
TopicsAdvanced Computing and Algorithms · AI and Big Data Applications
