Massively Parallel Ray Tracing Algorithm Using GPU
Yutong Qin, Jianbiao Lin, Xiang Huang

TL;DR
This paper presents a GPU-based implementation of a ray tracing algorithm that leverages parallel processing capabilities of many-core architectures to significantly accelerate high-quality rendering.
Contribution
It introduces a novel GPU implementation and optimization of ray tracing, enabling faster rendering suitable for real-time applications.
Findings
Achieved substantial speedup in rendering times
Demonstrated effective utilization of GPU parallelism
Improved feasibility of real-time high-quality rendering
Abstract
Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation complexity, it can't reach the requirement of real-time rendering. The emergence of many-core architectures, makes it possible to reduce significantly the running time of ray tracing algorithm by employing the powerful ability of floating point computation. In this paper, a new GPU implementation and optimization of the ray tracing to accelerate the rendering process is presented.
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Advanced Vision and Imaging · Image Enhancement Techniques
