Preprint A Game Based Assistive Tool for Rehabilitation of Dysphonic Patients
Zhihan Lv, Chantal Esteve, Javier Chirivella, Pablo Gagliardo

TL;DR
This paper presents a game-based assistive tool designed for dysphonic patient rehabilitation, integrating voice training with engaging gameplay and recording capabilities for progress evaluation.
Contribution
It introduces a novel space flight game interface combined with microphone arrays for noise reduction, tailored for clinical voice therapy and progress tracking.
Findings
Effective noise reduction using microphone arrays
Engaging game design enhances patient motivation
Prototype supports long-term voice rehabilitation assessment
Abstract
This is the preprint version of our paper on 3rd International Workshop on Virtual and Augmented Assistive Technology (VAAT) at IEEE Virtual Reality 2015 (VR2015). An assistive training tool for rehabilitation of dysphonic patients is designed and developed according to the practical clinical needs. The assistive tool employs a space flight game as the attractive logic part, and microphone arrays as input device, which is getting rid of ambient noise by setting a specific orientation. The therapist can guide the patient to play the game as well as the voice training simultaneously side by side, while not interfere the patient voice. The voice information can be recorded and extracted for evaluating the long-time rehabilitation progress. This paper outlines a design science approach for the development of an initial useful software prototype of such a tool, considering 'Intuitive',…
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Taxonomy
TopicsAdvanced Computing and Algorithms · Gaze Tracking and Assistive Technology · Interactive and Immersive Displays
