How to solve the cake-cutting problem in sublinear time
Hiro Ito (UEC, Japan, CREST, JST, Japan), Takahiro Ueda (Komatsu, Ltd., Japan)

TL;DR
This paper introduces sublinear-time algorithms for the cake-cutting problem, allowing fair division among many players with minimal time and some players possibly not receiving perfectly fair portions.
Contribution
It presents a novel framework and algorithms for approximate cake-cutting in sublinear time, including handling victims and designated players, which improves efficiency over existing methods.
Findings
Algorithms run in o(n) or poly(n) time for fair division
Framework accommodates eps n-victims, allowing some players to be unfairly treated
Provides specific algorithms with proven time complexities for different scenarios
Abstract
In this paper, we show algorithms for solving the cake-cutting problem in sublinear-time. More specifically, we preassign (simple) fair portions to o(n) players in o(n)-time, and minimize the damage to the rest of the players. All currently known algorithms require Omega(n)-time, even when assigning a portion to just one player, and it is nontrivial to revise these algorithms to run in -time since many of the remaining players, who have not been asked any queries, may not be satisfied with the remaining cake. To challenge this problem, we begin by providing a framework for solving the cake-cutting problem in sublinear-time. Generally speaking, solving a problem in sublinear-time requires the use of approximations. However, in our framework, we introduce the concept of "eps n-victims," which means that eps n players (victims) may not get fair portions, where 0< eps =< 1 is an…
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Taxonomy
TopicsOptimization and Packing Problems · Advanced Manufacturing and Logistics Optimization · Computational Geometry and Mesh Generation
