Error-Resilient Multicasting for Multi-View 3D Videos in Wireless Networks
Chi-Heng Lin, De-Nian Yang, Ji-Tang Lee, Wanjiun Liao

TL;DR
This paper introduces a novel protocol for multi-view 3D video multicasting in wireless networks that leverages depth-image-based rendering to reduce bandwidth and improve view success rates despite packet losses.
Contribution
It proposes a new view protection method using DIBR and designs the MVGMP protocol for dynamic user management in multi-view 3D video multicast.
Findings
Reduces bandwidth consumption significantly.
Increases successful view playback probability.
Enhances robustness against packet loss.
Abstract
With the emergence of naked-eye 3D mobile devices, mobile 3D video services are becoming increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos have the potential to inspire a variety of innovative applications. However, enabling multi-view 3D video services may overwhelm WiFi networks when every view of a video are multicasted. In this paper, therefore, we propose to incorporate depth-image-based rendering (DIBR), which allows each mobile client to synthesize the desired view from nearby left and right views, in order to effectively reduce the bandwidth consumption. Moreover, when each client suffers from packet losses, retransmissions incur additional bandwidth consumption and excess delay, which in turn undermines the quality of experience in video applications. To address the above issue, we first discover the merit of view…
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Taxonomy
TopicsVideo Coding and Compression Technologies · Image and Video Quality Assessment · Multimedia Communication and Technology
