A Monte Carlo Simulation Approach for Quantitatively Evaluating Keyboard Layouts for Gesture Input
Rylan T. Conway, Evan W. Sangaline

TL;DR
This paper introduces a Monte Carlo simulation framework to evaluate and optimize keyboard layouts for gesture input, addressing recognition errors and improving input efficiency on touchscreen devices.
Contribution
It presents a novel simulation methodology and open-source tool for quantitatively assessing and optimizing gesture keyboard layouts, including a case study on QWERTY permutations.
Findings
Effective modeling of gesture input errors
Demonstrated optimization of keyboard layouts
Open-source framework for further research
Abstract
Gesture typing is a method of text entry that is ergonomically well-suited to the form factor of touchscreen devices and allows for much faster input than tapping each letter individually. The QWERTY keyboard was, however, not designed with gesture input in mind and its particular layout results in a high frequency of gesture recognition errors. In this paper, we describe a new approach to quantifying the frequency of gesture input recognition errors through the use of modeling and simulating realistically imperfect user input. We introduce new methodologies for modeling randomized gesture inputs, efficiently reconstructing words from gestures on arbitrary keyboard layouts, and using these in conjunction with a frequency weighted lexicon to perform Monte Carlo evaluations of keyboard error rates or any other arbitrary metric. An open source framework, Dodona, is also provided that…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
