Games and Meta-Games: Pricing Rules for Combinatorial Mechanisms
Benjamin Lubin

TL;DR
This paper introduces a new framework for designing near-incentive-compatible pricing mechanisms in combinatorial auctions by modeling the problem as a meta-game and analyzing its equilibrium.
Contribution
It provides a novel characterization of approximate incentive-compatibility through a meta-game approach, leading to a variational problem and solutions for optimal pricing.
Findings
Closed-form solutions in restricted cases
Numerical methods for general cases
Theoretical foundation for approximate incentive-compatibility
Abstract
In settings where full incentive-compatibility is not available, such as core-constraint combinatorial auctions and budget-balanced combinatorial exchanges, we may wish to design mechanisms that are as incentive-compatible as possible. This paper offers a new characterization of approximate incentive-compatibility by casting the pricing problem as a meta-game between the center and the participating agents. Through a suitable set of simplifications, we describe the equilibrium of this game as a variational problem. We use this to characterize the space of optimal prices, enabling closed-form solutions in restricted cases, and numerically-determined prices in the general case. We offer theory motivating this approach, and numerical experiments showing its application.
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Taxonomy
TopicsAuction Theory and Applications · Consumer Market Behavior and Pricing · Game Theory and Voting Systems
