An Improved Pseudo-Polynomial Upper Bound for the Value Problem and Optimal Strategy Synthesis in Mean Payoff Games
Carlo Comin, Romeo Rizzi

TL;DR
This paper presents a faster pseudo-polynomial algorithm for solving the Value Problem and Strategy Synthesis in Mean Payoff Games, improving previous bounds by a logarithmic factor through novel characterizations involving Energy Games.
Contribution
It introduces an $O(|V|^2 |E| W)$ algorithm that improves the pseudo-polynomial upper bound for mean payoff game solutions using new characterizations.
Findings
Faster pseudo-polynomial algorithm with improved bounds
Characterization of values via reweighted Energy Games
Enhanced strategy synthesis methods
Abstract
In this work we offer an pseudo-polynomial time deterministic algorithm for solving the Value Problem and Optimal Strategy Synthesis in Mean Payoff Games. This improves by a factor the best previously known pseudo-polynomial time upper bound due to Brim,~\etal The improvement hinges on a suitable characterization of values, and a description of optimal positional strategies, in terms of reweighted Energy Games and Small Energy-Progress Measures.
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Taxonomy
TopicsFormal Methods in Verification · Complexity and Algorithms in Graphs · Game Theory and Applications
