Weiqi games as a tree: Zipf's law of openings and beyond
Li-Gong Xu, Ming-Xia Li, Wei-Xing Zhou (ECUST)

TL;DR
This paper constructs a directed tree from extensive Weiqi game data, revealing that the popularity of openings follows Zipf's law and exhibits power-law distributions, similar to chess, offering insights into decision-making in Weiqi.
Contribution
It introduces a novel tree-based analysis of Weiqi games, demonstrating universal power-law and Zipf's law distributions in opening popularity and game structure.
Findings
Popularity distribution of openings follows a power law.
Superposition of opening distributions approaches Zipf's law.
Distribution of out-degrees also follows a power law.
Abstract
Weiqi is one of the most complex board games played by two persons. The placement strategies adopted by Weiqi players are often used to analog the philosophy of human wars. Contrary to the western chess, Weiqi games are less studied by academics partially because Weiqi is popular only in East Asia, especially in China, Japan and Korea. Here, we propose to construct a directed tree using a database of extensive Weiqi games and perform a quantitative analysis of the Weiqi tree. We find that the popularity distribution of Weiqi openings with a same number of moves is distributed according to a power law and the tail exponent increases with the number of moves. Intriguingly, the superposition of the popularity distributions of Weiqi openings with the number of moves no more than a given number also has a power-law tail in which the tail exponent increases with the number of moves, and the…
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