Analysis of Design Principles and Requirements for Procedural Rigging of Bipeds and Quadrupeds Characters with Custom Manipulators for Animation
Zeeshan Bhatti, Asadullah Shah, Ahmad Waqas, Nadeem Mahmood

TL;DR
This paper presents an automated, procedural rigging system for quadruped characters that creates customizable control rigs, improving animation efficiency and quality by leveraging principles used by riggers and animators.
Contribution
It introduces a novel automated rigging method that generates customizable control rigs for quadruped characters based on character-specific parameters.
Findings
Rig provides high frame rate and no lag.
Rig is customizable according to character shape and proportions.
Rigging system is validated with actual character motion data.
Abstract
Character rigging is a process of endowing a character with a set of custom manipulators and controls making it easy to animate by the animators. These controls consist of simple joints, handles, or even separate character selection windows.This research paper present an automated rigging system for quadruped characters with custom controls and manipulators for animation.The full character rigging mechanism is procedurally driven based on various principles and requirements used by the riggers and animators. The automation is achieved initially by creating widgets according to the character type. These widgets then can be customized by the rigger according to the character shape, height and proportion. Then joint locations for each body parts are calculated and widgets are replaced programmatically.Finally a complete and fully operational procedurally generated character control rig is…
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