Contextual Dueling Bandits
Miroslav Dud\'ik, Katja Hofmann, Robert E. Schapire and, Aleksandrs Slivkins, Masrour Zoghi

TL;DR
This paper extends the dueling bandits framework to include contextual information, proposing a new solution concept called a von Neumann winner, and introduces efficient algorithms for online learning and approximation.
Contribution
It introduces a game-theoretic solution concept for contextual dueling bandits and provides three algorithms with low regret and scalable performance.
Findings
The first algorithm achieves low regret even with adversarial data.
Two algorithms operate efficiently with logarithmic complexity given an oracle.
The von Neumann winner overcomes limitations of the Condorcet winner.
Abstract
We consider the problem of learning to choose actions using contextual information when provided with limited feedback in the form of relative pairwise comparisons. We study this problem in the dueling-bandits framework of Yue et al. (2009), which we extend to incorporate context. Roughly, the learner's goal is to find the best policy, or way of behaving, in some space of policies, although "best" is not always so clearly defined. Here, we propose a new and natural solution concept, rooted in game theory, called a von Neumann winner, a randomized policy that beats or ties every other policy. We show that this notion overcomes important limitations of existing solutions, particularly the Condorcet winner which has typically been used in the past, but which requires strong and often unrealistic assumptions. We then present three efficient algorithms for online learning in our setting, and…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Machine Learning and Algorithms · Auction Theory and Applications
