Where's My Drink? Enabling Peripheral Real World Interactions While Using HMDs
Pulkit Budhiraja, Rajinder Sodhi, Brett Jones, Kevin Karsch, Brian, Bailey, David Forsyth

TL;DR
This paper investigates mixed reality rendering techniques that integrate physical objects into virtual environments to improve real-world interactions while using head-mounted displays, balancing immersion and practicality.
Contribution
It introduces and compares four rendering techniques for incorporating physical objects into virtual reality to enhance user interactions with real-world items.
Findings
Certain rendering techniques improve physical object interaction
Trade-offs exist between immersion and ease of interaction
Guidelines for future mixed reality rendering are proposed
Abstract
Head Mounted Displays (HMDs) allow users to experience virtual reality with a great level of immersion. However, even simple physical tasks like drinking a beverage can be difficult and awkward while in a virtual reality experience. We explore mixed reality renderings that selectively incorporate the physical world into the virtual world for interactions with physical objects. We conducted a user study comparing four rendering techniques that balances immersion in a virtual world with ease of interaction with the physical world. Finally, we discuss the pros and cons of each approach, suggesting guidelines for future rendering techniques that bring physical objects into virtual reality.
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Interactive and Immersive Displays · Augmented Reality Applications
