Etude des d\'eterminants psychologiques de la persistance dans l'usage d'un jeu s\'erieux : \'evaluation de l'environnement optimal d'apprentissage avec Mecagenius?
Jean Heutte, Michel Galaup, Catherine Lelardeux, Pierre Lagarrigue, (LGMT (EA 814)), Fabien Fenouillet

TL;DR
This study investigates psychological factors influencing students' continued use of Mecagenius, a serious game, highlighting the importance of flow and motivational variables in enhancing learning experiences.
Contribution
It demonstrates the relevance of EduFlow scale in assessing optimal learning experiences and links flow to motivational and self-efficacy factors in educational gaming.
Findings
EduFlow correlates with self-efficacy and interest.
Flow is a key factor in engagement with serious games.
EduFlow effectively evaluates learning experiences.
Abstract
The aim of this paper is to show the relevance of motivational key concepts in evaluating the use of serious game. This research involves 115 students training with Mecagenius (serious game in mechanical engineering). The results of the exploratory study also confirm the relevance of the use of flow in Education scale (EduFlow) to evaluate the optimal learning experienc ewith a serious game. It also appears that EduFlow is related to specific actions within the school context such as self-efficacy, motivational climate and interest.
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Taxonomy
TopicsFlow Experience in Various Fields · Educational Games and Gamification · Creativity in Education and Neuroscience
