Random-Player Maker-Breaker games
Michael Krivelevich, Gal Kronenberg

TL;DR
This paper investigates the typical critical bias in random-player Maker-Breaker games on complete graphs, providing asymptotic thresholds and explicit winning strategies for classical graph properties.
Contribution
It introduces and analyzes the random-player version of Maker-Breaker games, establishing asymptotic critical biases and strategies for winning in several key graph games.
Findings
Determined asymptotic critical biases for Hamilton cycle, perfect matching, and connectivity games.
Provided explicit winning strategies for the 'smart' player at critical bias thresholds.
Extended the Erdős paradigm to games with one random player, revealing new thresholds.
Abstract
In a Maker-Breaker game, a primary question is to find the maximal value of that allows Maker to win the game (that is, the critical bias ). Erd\H{o}s conjectured that the critical bias for many Maker-Breaker games played on the edge set of is the same as if both players claim edges randomly. Indeed, in many Maker-Breaker games, "Erd\H{o}s Paradigm" turned out to be true. Therefore, the next natural question to ask is the (typical) value of the critical bias for Maker-Breaker games where only one player claims edges randomly. A random-player Maker-Breaker game is a two-player game, played the same as an ordinary (biased) Maker-Breaker game, except that one player plays according to his best strategy and claims one element in each round, while the other plays randomly and claims elements. In fact, for every (ordinary) Maker-Breaker game, there are two…
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Taxonomy
TopicsLimits and Structures in Graph Theory · Advanced Graph Theory Research · Game Theory and Voting Systems
