Communication and games in the online foreign language educational system. User behavior study
Ilya V. Osipov, Anna Y. Prasikova, Alex A. Volinsky

TL;DR
This paper presents an online foreign language learning platform based on WebRTC and gamification, studying user behavior, communication effectiveness, virality, and monetization dynamics.
Contribution
It introduces a novel online communication system for language learning using WebRTC and gamification, analyzing user engagement and system virality.
Findings
Unfamiliar users can communicate effectively using the system.
User involvement influences system virality and monetization.
Gamification motivates sustained user participation.
Abstract
The paper describes creation and development of the educational online communication platform for teaching and learning foreign languages. The system is based on the time bank principle, allowing users to teach others their native tongue along with taking foreign language lessons. The system is based on the WebRTC technology, allowing users to access synchronized teaching materials along with seeing and hearing each other. The platform is free for the users with implemented gamification mechanics to motivate them. It is based on the freemium model, where the main functions are provided free of charged with some premium features. The paper describes studies associated with user involvement in the learning/teaching process. The hypothesis whether two previously unfamiliar individuals could communicate with each other using a foreign language, based on the developed system algorithms, was…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsDigital Communication and Language · Digital Marketing and Social Media · Technology Adoption and User Behaviour
