PacMap: Transferring PacMan to the Physical Realm
Thomas Chatzidimitris, Damianos Gavalas, Vlasios Kasapakis

TL;DR
This paper presents PacMap, a location-based game that enables virtual characters to move intelligently over maps by implementing novel algorithms and techniques that bypass commercial map service restrictions.
Contribution
It introduces programming techniques for location-based games, including shortest path algorithms and movement enhancements, applicable to a broad range of virtual character navigation tasks.
Findings
Implemented shortest path algorithms on spatial environments
Developed methods to improve virtual character movement and intelligence
Demonstrated applicability to various location-based games
Abstract
This paper discusses the implementation of the pervasive game PacMap. Openness and portability have been the main design objectives for PacMap. We elaborate on programming techniques which may be applicable to a broad range of location-based games that involve the movement of virtual characters over map interfaces. In particular, we present techniques to execute shortest path algorithms on spatial environments bypassing the restrictions imposed by commercial mapping services. Last, we present ways to improve the movement and enhance the intelligence of virtual characters taking into consideration the actions and position of players in location-based games.
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Taxonomy
TopicsArtificial Intelligence in Games · Historical Geography and Cartography · Data Management and Algorithms
