Simple cubic random-site percolation thresholds for neighborhoods containing fourth-nearest neighbors
K. Malarz

TL;DR
This study estimates percolation thresholds for simple cubic lattices with extended neighborhoods using Monte Carlo simulations and a fast algorithm, providing precise values and insights into lattice mappings.
Contribution
It introduces a low-sampling Monte Carlo method to efficiently determine percolation thresholds for complex neighborhoods in cubic lattices.
Findings
Percolation thresholds for various neighborhoods are precisely estimated.
The method is ten times faster than classical approaches.
4NN neighborhood percolation threshold equals that of NN due to lattice mapping.
Abstract
In the paper random-site percolation thresholds for simple cubic lattice with sites' neighborhoods containing next-next-next-nearest neighbors (4NN) are evaluated with Monte Carlo simulations. A recently proposed algorithm with low sampling for percolation thresholds estimation [Bastas et al., arXiv:1411.5834] is implemented for the studies of the top-bottom wrapping probability. The obtained percolation thresholds are , , , , , , , , where 3NN, 2NN, NN stands for next-next-nearest neighbors, next-nearest neighbors, and nearest neighbors, respectively. As an SC lattice with 4NN neighbors may be mapped onto two…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
