Performance Comparison of Minimum Hop vs. Minimum Edge Based Multicast Routing under Different Mobility Models for Mobile Ad hoc Networks
Natarajan Meghanathan

TL;DR
This paper benchmarks and compares minimum hop and minimum edge multicast routing strategies in MANETs under various mobility models, analyzing tradeoffs in hop count, edges, and tree lifetime.
Contribution
It introduces a systematic comparison of routing strategies under different mobility models, highlighting their performance tradeoffs and establishing benchmarks for MANET multicast routing.
Findings
Minimum edge trees have longer lifetime than minimum hop trees.
Random Waypoint model results in lower hop count and edges.
City Section model yields fewer edges and lower hop count.
Abstract
The high-level contribution of this paper is to establish benchmarks for the minimum hop count per source-receiver path and the minimum number of edges per tree for multicast routing in mobile ad hoc networks (MANETs) under different mobility models. In this pursuit, we explore the tradeoffs between these two routing strategies with respect to hop count, number of edges and lifetime per multicast tree with respect to the Random Waypoint, City Section and Manhattan mobility models. We employ the Breadth First Search algorithm and the Minimum Steiner Tree heuristic for determining a sequence of minimum hop and minimum edge trees respectively. While both the minimum hop and minimum edge trees exist for a relatively longer time under the Manhattan mobility model; the number of edges per tree and the hop count per source-receiver path are relatively low under the Random Waypoint model. For…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMobile Ad Hoc Networks · Cooperative Communication and Network Coding · Opportunistic and Delay-Tolerant Networks
