The three-colour hat guessing game on the cycle graphs
Witold W. Szczechla

TL;DR
This paper analyzes a cooperative three-colour hat guessing game on cycle graphs, establishing conditions under which a guaranteed winning strategy exists based on the number of players.
Contribution
It characterizes the exact cycle lengths for which a guaranteed winning strategy exists in the three-colour hat guessing game.
Findings
A winning strategy exists if and only if N is divisible by 3 or N=4.
The problem exemplifies relational systems with incomplete information.
Provides a complete characterization of when guaranteed success is possible.
Abstract
We study a cooperative game in which each member of a team of players, wearing coloured hats and situated at the vertices of a cycle graph , is guessing their own hat colour merely on the basis of observing the hats worn by their two neighbours without exchanging the information. Each hat can have one of three colours. A predetermined guessing strategy is winning if it guarantees at least one correct individual guess for every assignment of colours. We prove that a winning strategy exists if and only if is divisible by or . This problem represents an example of a relational system using incomplete information about an unpredictable situation, where at least one participant has to act properly.
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