Physical forces between humans and how humans attract and repel each other based on their social interactions in an online world
Stefan Thurner, Benedikt Fuchs

TL;DR
This study models human social interactions in an online game as physical forces, deriving interaction potentials from exchange events and showing they follow harmonic and power-law behaviors similar to real-world phenomena.
Contribution
It introduces a novel approach to quantify human social interactions as physical-like forces using comprehensive data from an online multiplayer game.
Findings
Interaction potentials are harmonic in nature.
Individuals attract or repel each other based on exchange events.
Interaction likelihood follows a power-law distribution with distance.
Abstract
Physical interactions between particles are the result of the exchange of gauge bosons. Human interactions are mediated by the exchange of messages, goods, money, promises, hostilities, etc. While in the physical world interactions and their associated forces have immediate dynamical consequences (Newton's law) the situation is not clear for human interactions. Here we study the acceleration between humans who interact through the exchange of messages, goods and hostilities in a massive multiplayer online game. For this game we have complete information about all interactions (exchange events) between about 1/2 million players, and about their trajectories (positions) in a metric space of the game universe at any point in time. We derive the interaction potentials for communication, trade and attacks and show that they are harmonic in nature. Individuals who exchange messages and trade…
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