Evaluating Learning Games during their Conception
Iza Marfisi-Schottman, S\'ebastien George, Franck Tarpin-Bernard (LIG)

TL;DR
This paper introduces a set of quality indicators for early evaluation of Learning Games, helping designers identify issues early, reduce costly revisions, and improve design quality before development begins.
Contribution
It proposes validated quality indicators for assessing Learning Games during conception, aiding both expert and novice designers in early quality assurance.
Findings
Indicators effectively identified design issues early
Validated by 6 Learning Game experts
Useful as guidelines for novice designers
Abstract
Learning Games (LGs) are educational environments based on a playful approach to learning. Their use has proven to be promising in many domains, but is at present restricted by the time consuming and costly nature of the developing process. In this paper, we propose a set of quality indicators that can help the conception team to evaluate the quality of their LG during the designing process, and before it is developed. By doing so, the designers can identify and repair problems in the early phases of the conception and therefore reduce the alteration phases, that occur after testing the LG's prototype. These quality indicators have been validated by 6 LG experts that used them to assess the quality of 24 LGs in the process of being designed. They have also proven to be useful as design guidelines for novice LG designers.
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Taxonomy
TopicsEducational Games and Gamification · Open Education and E-Learning · Online Learning and Analytics
