An edge-based framework for enumerating 3-manifold triangulations
Benjamin A. Burton, William Pettersson

TL;DR
This paper introduces a new edge-based recursive algorithm for enumerating 3-manifold triangulations, significantly improving performance on complex cases and complementing existing face-gluing methods.
Contribution
The authors develop and implement an edge-based recursive algorithm that enhances enumeration efficiency for complex multigraphs in 3-manifold census construction.
Findings
Significant speedup on challenging multigraphs
Complementary performance with existing algorithms
Potential to extend census sizes beyond current limits
Abstract
A typical census of 3-manifolds contains all manifolds (under various constraints) that can be triangulated with at most n tetrahedra. Al- though censuses are useful resources for mathematicians, constructing them is difficult: the best algorithms to date have not gone beyond n = 12. The underlying algorithms essentially (i) enumerate all relevant 4-regular multigraphs on n nodes, and then (ii) for each multigraph G they enumerate possible 3-manifold triangulations with G as their dual 1-skeleton, of which there could be exponentially many. In practice, a small number of multigraphs often dominate the running times of census algorithms: for example, in a typical census on 10 tetrahedra, almost half of the running time is spent on just 0.3% of the graphs. Here we present a new algorithm for stage (ii), which is the computational bottleneck in this process. The key idea is to build…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
