Solving Games with Functional Regret Estimation
Kevin Waugh, Dustin Morrill, J. Andrew Bagnell, Michael, Bowling

TL;DR
This paper introduces a new online learning method that uses function approximation to estimate regrets in large extensive-form games, enabling convergence to Nash equilibrium through self-play.
Contribution
It presents a novel regret estimation approach that learns both abstractions and strategies during self-play, improving over existing methods.
Findings
Achieves higher quality strategies than state-of-the-art abstraction techniques
Guarantees convergence to Nash equilibrium in self-play with accurate regret approximation
Provides theoretical bounds relating function approximation quality to regret minimization
Abstract
We propose a novel online learning method for minimizing regret in large extensive-form games. The approach learns a function approximator online to estimate the regret for choosing a particular action. A no-regret algorithm uses these estimates in place of the true regrets to define a sequence of policies. We prove the approach sound by providing a bound relating the quality of the function approximation and regret of the algorithm. A corollary being that the method is guaranteed to converge to a Nash equilibrium in self-play so long as the regrets are ultimately realizable by the function approximator. Our technique can be understood as a principled generalization of existing work on abstraction in large games; in our work, both the abstraction as well as the equilibrium are learned during self-play. We demonstrate empirically the method achieves higher quality strategies than…
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