Towards Scene Understanding with Detailed 3D Object Representations
M.Zeeshan Zia, Michael Stark, Konrad Schindler

TL;DR
This paper introduces a detailed 3D object representation for scene understanding, modeling objects as deformable wireframes with part-level occlusion, enabling more precise 3D shape and pose estimation from monocular images.
Contribution
It proposes a high-resolution 3D wireframe model with occlusion handling and joint shape and pose estimation for multiple objects in a shared scene, improving monocular 3D understanding.
Findings
Enhanced 3D pose estimation accuracy.
Improved part-level occlusion inference.
Better monocular scene understanding results.
Abstract
Current approaches to semantic image and scene understanding typically employ rather simple object representations such as 2D or 3D bounding boxes. While such coarse models are robust and allow for reliable object detection, they discard much of the information about objects' 3D shape and pose, and thus do not lend themselves well to higher-level reasoning. Here, we propose to base scene understanding on a high-resolution object representation. An object class - in our case cars - is modeled as a deformable 3D wireframe, which enables fine-grained modeling at the level of individual vertices and faces. We augment that model to explicitly include vertex-level occlusion, and embed all instances in a common coordinate frame, in order to infer and exploit object-object interactions. Specifically, from a single view we jointly estimate the shapes and poses of multiple objects in a common 3D…
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