Infinite games with finite knowledge gaps
Dietmar Berwanger, Anup Basil Mathew

TL;DR
This paper introduces a new class of infinite games with imperfect information where players can coordinate effectively if they repeatedly attain common knowledge about the game state, making strategy synthesis decidable.
Contribution
It identifies a class of infinite games where joint winning strategies are constructible without hierarchical information restrictions, based on recurring common knowledge.
Findings
Decidability of the new game class
Effective construction of joint winning strategies
Complexity bounds for strategy synthesis under parity conditions
Abstract
Infinite games where several players seek to coordinate under imperfect information are deemed to be undecidable, unless the information is hierarchically ordered among the players. We identify a class of games for which joint winning strategies can be constructed effectively without restricting the direction of information flow. Instead, our condition requires that the players attain common knowledge about the actual state of the game over and over again along every play. We show that it is decidable whether a given game satisfies the condition, and prove tight complexity bounds for the strategy synthesis problem under -regular winning conditions given by parity automata.
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Taxonomy
TopicsComputability, Logic, AI Algorithms · Logic, Reasoning, and Knowledge · Logic, programming, and type systems
