Planar $\beta$-skeletons via point location in monotone subdivisions of subset of lunes
Miros{\l}aw Kowaluk

TL;DR
This paper introduces a new algorithm for computing lune-based $eta$-skeletons for planar point sets with $eta > 2$, achieving the best known running time by utilizing point location in monotone subdivisions.
Contribution
The paper presents an improved algorithm for lune-based $eta$-skeletons for $eta > 2$, based on point location in monotone subdivisions, filling a gap where optimal algorithms were unknown.
Findings
Achieves $O(n^{3/2} \log^{1/2} n)$ running time, the best known for this problem.
Improves upon previous results by Rao and Mukhopadhyay.
Uses a novel approach based on point location in monotone subdivisions.
Abstract
We present a new algorithm for lune-based -skeletons for sets of points in the plane, for , the only case when optimal algorithms are not known. The running time of the algorithm is , which is the best known and is an improvement of Rao and Mukhopadhyay \cite{rm97} result. The method is based on point location in monotonic subdivisions of arrangements of curve segments.
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Digital Image Processing Techniques · Advanced Numerical Analysis Techniques
