$\beta$-skeletons for a set of line segments in $R^2$
Miros{\l}aw Kowaluk, Gabriela Majewska

TL;DR
This paper extends the concept of $eta$-skeletons from points to line segments in the Euclidean plane, providing algorithms for their computation across all $eta$ values, with applications to moving points.
Contribution
It introduces algorithms for computing $eta$-skeletons for line segments for all $eta$ values, generalizing existing point-based methods and analyzing their computational complexity.
Findings
Algorithms for $eta$-skeletons with $eta eq 1$ have polynomial time complexity.
The $eta=1$ case (Gabriel Graph) can be computed efficiently in $O(n ext{ log } n)$ time.
Relations between $eta$-skeletons, Gabriel Graph, and Delaunay triangulation extend to line segments.
Abstract
-skeletons are well-known neighborhood graphs for a set of points. We extend this notion to sets of line segments in the Euclidean plane and present algorithms computing such skeletons for the entire range of values. The main reason of such extension is the possibility to study -skeletons for points moving along given line segments. We show that relations between -skeletons for , -skeleton (Gabriel Graph), and the Delaunay triangulation for sets of points hold also for sets of segments. We present algorithms for computing circle-based and lune-based -skeletons. We describe an algorithm that for computes the -skeleton for a set of segments in the Euclidean plane in time in the circle-based case and in in the lune-based one, where the construction relies on the…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Digital Image Processing Techniques · graph theory and CDMA systems
