A Game Theoretic Model for the Formation of Navigable Small-World Networks --- the Tradeoff between Distance and Reciprocity
Zhi Yang, Wei Chen

TL;DR
This paper introduces a game theoretic model explaining how social networks form navigable small-world structures, balancing distance and reciprocity, and demonstrates the stability and social benefits of such networks through theoretical and empirical analysis.
Contribution
It presents a novel Distance-Reciprocity Balanced (DRB) game model that explains the emergence and stability of navigable small-world networks, supported by theoretical proofs and empirical simulations.
Findings
Navigable small-world network is a stable Nash equilibrium.
The model shows the network naturally converges to navigability.
Navigable networks have higher social welfare than random networks.
Abstract
Kleinberg proposed a family of small-world networks to explain the navigability of large-scale real-world social networks. However, the underlying mechanism that drives real networks to be navigable is not yet well understood. In this paper, we present a game theoretic model for the formation of navigable small world networks. We model the network formation as a Distance-Reciprocity Balanced (DRB) game in which people seek for both high reciprocity and long-distance relationships. We show that the game has only two Nash equilibria: One is the navigable small-world network, and the other is the random network in which each node connects with each other node with equal probability. We further show that the navigable small world is very stable --- (a) no collusion of any size would benefit from deviating from it; and (b) after an arbitrary deviations of a large random set of nodes, the…
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Taxonomy
TopicsOpinion Dynamics and Social Influence · Complex Network Analysis Techniques · Game Theory and Applications
