Mechanical generation of networks with surplus complexity
Russell Standish

TL;DR
This paper introduces a mechanical method for generating networks that exhibit a complexity surplus, similar to real-world networks, by using state transition networks of chaotic dynamical systems like the Lorenz system.
Contribution
It presents a new network generation approach based on chaotic systems that produces a complexity surplus, unlike previous mechanically generated networks.
Findings
Generated networks show a complexity surplus similar to real-world networks.
Chaotic dynamical systems can produce networks with evolutionary-like complexity.
The complexity surplus is a fundamental property, not exclusive to evolutionary systems.
Abstract
In previous work I examined an information based complexity measure of networks with weighted links. The measure was compared with that obtained from by randomly shuffling the original network, forming an Erdos-Renyi random network preserving the original link weight distribution. It was found that real world networks almost invariably had higher complexity than their shuffled counterparts, whereas networks mechanically generated via preferential attachment did not. The same experiment was performed on foodwebs generated by an artificial life system, Tierra, and a couple of evolutionary ecology systems, EcoLab and WebWorld. These latter systems often exhibited the same complexity excess shown by real world networks, suggesting that the complexity surplus indicates the presence of evolutionary dynamics. In this paper, I report on a mechanical network generation system that does produce…
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