An Efficient Radiative Cooling Approximation for Use in Hydrodynamic Simulations
James C. Lombardi Jr., William G. McInally, Joshua A. Faber

TL;DR
This paper introduces a new radiative cooling approximation called the 'pressure scale height method' for hydrodynamic simulations, improving accuracy in non-spherical scenarios while maintaining computational efficiency.
Contribution
The paper presents the pressure scale height method, enhancing radiative cooling estimates in hydrodynamic simulations, especially for non-spherical configurations, with broad applicability.
Findings
More accurate cooling rates in non-spherical geometries
Retains computational efficiency of previous methods
Effective in modeling stellar interactions and mergers
Abstract
To make relevant predictions about observable emission, hydrodynamical simulation codes must employ schemes that account for radiative losses, but the large dimensionality of accurate radiative transfer schemes is often prohibitive. Stamatellos and collaborators introduced a scheme for smoothed particle hydrodynamics (SPH) simulations based on the notion of polytropic pseudo-clouds that uses only local quantities to estimate cooling rates. The computational approach is extremely efficient and works well in cases close to spherical symmetry, such as in star formation problems. Unfortunately, the method, which takes the local gravitational potential as an input, can be inaccurate when applied to non-spherical configurations, limiting its usefulness when studying disks or stellar collisions, among other situations of interest. Here, we introduce the "pressure scale height method," which…
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